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Warp Effect is a special transient induction technique applicable to hexagonal cellular automata rules which specify birth when a cell has three neighbors and no birth when a cell has two neighbors. The transients are introduced into a multiple step rule by transforming one of the steps of the rule. In an untransformed step, dead cells with one near and one far neighbor do not give birth, whereas dead cells with one near and two far neighbors do give birth. In the transformed step the opposite is true: dead cells with one near and one far neighbor give birth whereas dead cells with one near and two far neighbors remain dead.
The example above shows a Period 80 Warp Age rule. Other examples of Warp Age may be found in the Hexagonal Brains rule collection.